﻿using System;
using System.Collections.Generic;

public class ResourceItemCortine : CoroutineObject
{
    bool isDone;

    public bool IsDone
    {
        get
        {
            return isDone;
        }

        set
        {
            isDone = value;
        }
    }

    public ResourceItemCortine()
    {
        isDone = false;
    }

    public override bool MoveNext()
    {
        return !isDone;
    }
}
